5.03.2011

Mind Digging In

Let's get weird, shall we?

I loved the movie Inception. No question about it - I recall with great joy the feeling of giddy befuddlement I had while sitting in the Lagoon theater, watching Dom Cobb and his band of thieves traipsing through the dreams of corporate heirs. It was director Christopher Nolan at his best, having constructed a twisting tale of espionage and international intrigue through a meta-referential script and some of the best (if underrated) actors of my generation. Joseph Gordon-Levitt, Tom Hardy, Cillian Murphy and Ellen Page all turned in superb performances that made an outlandish concept and serious nature surprisingly compatible. Yes, yes, Leonardo was great, we all know it. But the secret star of the movie? Hans Zimmer and his relentless score.

Much has been written about the use of sound in this movie. From the inspired move of creating the booming, throbbing action score from the 'kick' music 'Non, je ne regrette rien', sung by Edith Piaf, or the effect a continuous score has on the audience when it is suddenly removed from the scene, the score is omnipresent and ever-changing. It's no wonder the film entrances viewers the way it does - it manipulates them so deftly with the soundscape that they don't consciously register what's happening. I was completely enthralled by the movie and I didn't even see it in one of the Imax theaters like my friends. It was pretty crazy for a 2nd viewing on a Blu Ray player with some nice headphones and about a half of a bottle of Cab. As I've written before, I much prefer watching movies at home now, as compared to the theater experience. 

I loved the movie, not just for the story or the actors or the sounds, but for the whole feel of the thing. There's an intangible quality (duh) that I find so enchanting but elusive, something so mysterious about the not-quite-real worlds constructed by the architects and how they feel in my mind. I was naturally curious, then, when I saw that there was to be some sort of Inception App released for IOS devices. What would it be? Just some humdrum clips and pics? A couple games with poor production values? That's what was typically offered, I'd found. To my wonderment, what was released still entrances me to this day, over six months later.

The brain child of 
Michael Breidenbrücker, the app is a fascinating and clever use of the mic/headset combo for either iPhone or iPod. Essentially what happens is this: you plug in your headset, fire up the app and press a button to induce dreaming. The code in the app then takes the sounds of the world around you and warps them while playing them almost instantly into your earbuds along with snippets of the movie's score. On the surface it sounds like a fairly simple, if novel, use of a mic and headphones. As an experience, though, it can be amazingly transcendent.
Pedestrian tasks like riding an elevator down to the basement become surreal, otherworldly experiences. The whole world takes on a slightly ethereal quality and you become ever so slightly out of step with reality. When you boil it down to the essence it really is just a gimmick, a fun twist on sensory feedback, but the effect it has on daily life is astounding. On the right day you can create something epic out of boarding a bus or locking a door. It was winter here in Minnesota (big shock) when the app was released, and I had more than a few strange and amusing experiences walking home in the snow with Hans Zimmer's soundtrack playing along, the crunch of the snow beneath my feet becoming a series of endless, descending echoes. If you open up your mind it's fun to see what can happen. A little sense of wonder never hurt anyone. It's a bit of fun, just some harmless novelty for passing mundane tasks, but if your mind is open it can be crazy.
The way the sound and music augment reality in this app brings to light what is potentially a new wave in sound design and musical creation. There is a world of possibility here - I can picture artists making albums meant to be experienced, not just listened to. Or maybe video game designers bring the experience into the world around you. In the meantime, I have a small window into the other-worldy feeling one of my favorite movies in recent years created. Being able to crawl into it in just the slightest sense is such a fun, strange thing. Give a look see if you have a compatible piece of hardware.