Hey gang.
Yesterday I wrote openly about the regret of sleeping on a talented artist. The positive side to such a piece is that I am still able to get back into the work. Sims has no shortage of energy and passion - we'll all be hearing more from him in the future. What can make ignorance difficult to deal with is losing an artist before you have a chance to appreciate them. I'm in that position now in the absence of Michael Larsen, a talented rapper and musician from the Twin Cities who passed away late last year. Only 28 years old, Larsen (known mostly by his stage name Eyedea, of the duo Eyedea & Abilities) was only beginning to truly come into his talents. He had tons of irons in fires, working in multiple groups and playing and recording prolifically for a young artist. His untimely passing left a huge hole not only in the lives of his friends and family but in the music scene both here and abroad.
I was missing out, both then and now.
I had heard snippets of Eyedea rapping but had little appreciation for what he was putting down. Besides, a fuzzy little iPod earbud on a busy street is not ideal for hearing a new sound. Still, he was outside of my bubble - there are tons of Rhymesayers artists I love and adore, but his work rarely found me and vice versa. But that's on me.
 So when photog-extraordinaire Kate Engelmann tipped me off to an upcoming Face Candy showcase/benefit in August, suggesting I look into the posthumous release, I was curious. Curious not only for what I anticipated would be an interesting and energetic event, but for what I began to understand Face Candy to be - a melding of improvised freestyle rapping over improvised, live jazz tracks. 
How in the world could I have missed this? 
It's every thing I love in hip hop - passionate, intelligent, loose and slinky. I haven't even allowed myself to hear the album completed in the wake of Larsen's passing, only the first release, This Is Where We Were. Recorded live on tour, the album is raw and vibrant, a collection of artists who captured lightening in a bottle. At times it feels like it might squirrel away from the musicians as the weave and bob, reigning in their instruments, but the whole time it holds together in a way that subconscious cohesive ideas can do. I look forward to digging in to Waste Age Teenland, but I'm deliberately saving it for a later time, maybe closer to the event.

 
 
 
 
            
        
          
        
          
        
I'm sorry, Sims.
I'm sorry I slept on your amazing, unparalleled masterpiece - Bad Time Zoo. 
I'm sorry I ever questioned the work you put forth, delaying the album until it was perfect, giving valid reason for any push back it might have had. 
I'm sorry for not being a better person, in the wake of the material you put forth. You're the kind of artist who puts out a body of work and the audience realizes their own shortcomings as a result. It's just that good. It's that well put together.
I first covered Sims in my week-long Doomtree Diatribe earlier in the year, wherein I wrote about his under-appreciated False Hopes 14 rather than jump on the band wagon that was rolling in on the heels of his second major release. Turns out I should have been paying better attention. While I was making an impassioned plea for the masses to listen to his stealth endeavors, everyone else was busy being blown away by what the artist is truly capable of.



Perhaps I'm looking too deeply at this issue. Whatever your take is on this album, you can't deny it's craft. Immaculately assembled, Sims has set the bar staggeringly high for anyone else in Minneapolis, let alone the world of independent hip hop. Step up your rap game, kids - Sims is loose. 
 
 
 
            
        
          
        
          
        
Hello, there!
It's been a lovely Sunday with my better half. We spent the day getting things done on our requisite lists of tasks and looked at a house or two, just to see if that is indeed the next step. Maybe. Who knows. We'll see. Don't pressure me. Anyway, we came back to our lovely apartment that we would miss terribly and set about working on my better half's summer project (aside from the wedding) which is making use of our CSA program, which delivers us a package of locally grown fruit and vegetables every week. Jaime Oliver would be very proud. Tonight's task involved cooking up some baby bok choy on the grill and it was delicious. While we were buzzing around the kitchen we had our satellite radio playing, to give a little Sunday night levity. A song came on that I have really grown fond of, as I have begun to associate with these evenings we spend together, creating super scrumptious meals from scratch.
The song in question? 'Changing' by The Airborne Toxic Event, of all romantic and pleasing titles for bands.
The tune is at times a throwback and inescapably modern. Composed around a simple 80s-esque one-and-two drum beat and a bit of sing-songy hooks. This is not meant at all to diminish what is a popular and catchy tune; rather, I think it's exactly why it's such a great song. As I mentioned in my write up of Grizzly Bear's infectious 'Two Weeks', good song writing and simple song writing often go hand in hand - simple should not be confused with lazy.


 
 
 
 
            
        
          
        
          
        
Good morning! I trust most of you will be reading this well after it's posted, in the morning rather than on Saturday just before midnight.
After a long and bittersweet goodbye for some of my nearest and dearest, my better half suggested we enjoy our night off by taking in a movie. So while the storm raged on outside our apartment, we sat together on the couch as husband and wife, a bowl of popcorn seasoned with strange and delicious spices she's perfected in my lap. The flick? A wonderfully touching and human movie from last year, Cedar Rapids.



 
 
 
 
            
        
          
        
          
        
Happy weekend!
Video Game Week is officially behind us and I can once again get to writing about music and movies (and occasionally the written word) that deserves praise. To be honest, though, I feel rusty and out of practice, so I'll start this resurgent phase with something short and sweet, instead of a long-winded diatribe on a double album. Let us take a look at a much loved but all-too-quickly forgotten single that we must not cast aside - 'Two Weeks' by Grizzly Bear.


 
 
 
 
            
        
          
        
          
        
Kids, it's time we say goodbye to Video Game Week.
This most likely comes with a rounding cheer from a heart segment of my audience, while coming from a heavy heart. I really do love to apply analysis and critical thought to my gaming. Whether its the simplest indulgence, like button mashing and rhythm games, or the headiest, most convention defying experience to date, I love examining the phenomenon that occurs when we play games. I really appreciate the fact that anyone here would read my thoughts on a field that has no shortage of self-righteous essays and pretentious diatribes, not just from me but from much more talented, witty writers. 

Here's anything and everything I've written about button mashing:
Zombies Ate My Neighbors - an old post about a sublime SNES game, which is a love letter to B-Movies.
Silent Hill 2 - the scariest and most captivating experience I've ever had with a game, bar none.
Gamespite - a look at the most funny and intelligent gaming community I've seen, headed by Jeremy Parish.
S.T.U.N. Runner - a whimsical tale about lost memories from my childhood. And Chuck E. Cheese!
Scribblenauts - I wrote about this smart little game after a pre-flight happy-hour and some in-flight DS time.
Grabbed By The Ghoulies - Rare's black sheep that's really not too bad, worth the few dollars it goes for these days.
Maniac Mansion - a groundbreaking classic, as fun then as it is now. Another of many loving homages to Horror.
ToeJam & Earl - Co-op ahead of its time, a stealth masterpiece of the Sega Genesis.
Link's Awakening - The secret-best Zelda game which goes undeservedly neglected these days.
Dragon Warrior 4 - In which I wax nostalgic about exploring and having a curious mind as a child.
Virtual Bart - The hidden redemptive qualities of minigames and the mindless pleasures they afford.
That wraps up Video Game Week for me, kids. Starting tomorrow I get back on my grind with the more traditional music-based posts and articles. Down the line we'll have more themed weeks, like Book Worm Week and a special Halloween themed series. Until then, I'll see you guys on the flip side. Thanks for reading. 
 
 
 
            
        
          
        
          
        
Evening, kids.
A brief word about tonight's post - the title is, to be blunt, stolen from a 30 Rock joke about horrible cereals. I found it fitting for the subject matter, because like stealing jokes, minigames are often mindless, lazy and derivative. There are times, though, when no matter how capable you may be or how broad your palette may be, you just want mindless, stupid laughs. That's where minigames come in.
To be honest I'm not a devoted advocate of the much maligned yet massively popular format. Certainly the Wii helped popularize them. Indeed there seems to be a glut of shovelware these days - just games crammed into the checkout aisle next to candy-bars and bottle soda, eager to swindle you out of $10 and your respect for the gaming industry. Not all minigame collections are inherently bad; more to the core of the issue not all are created equal. One of my favorite of the genre is a comparative antique - the launch title for the original Xbox, Fusion Frenzy. I loved making drinking games out of the 60-second intervals of frantic gameplay the inexpensive title brought in college. Simple games that mimicked the Powerball game from American Gladiators or the one in which you either jump over or duck under hurtles and pipes as they come flying toward your character - these were great for a little levity before heading out on a Friday or Saturday night with friends. While it is common place now, a few rounds of Halo wouldn't have quite the same jovial effect on our group of friends. Some mindless button mashing, timed to ever-changing patterns and reflex tests? Super fun when beer is added to the mix. 


Not all gaming has to be high-brow, expensive execution. Sometimes all you need is a simple, gratifying execution of concept. Time your throws and take aim - that's all you need to blow off a little steam and kill a cold, lonely winter night. 
 
 
 
            
        
          
        
          
        
I'm still in the grips of another Middle West heat wave, kids. It's tough. 
Everyone here makes jokes about risking death by venturing out in the winter months when wind chill can get down to 40 below zero, but the secret about Minnesota is that the summer can be just as dangerous. Case in point - in search of a specific dinner ingredient last night, I braved the 110+ heat index for all of 20 minutes. Having not had dinner yet and slowly navigating the jungle-like conditions, I returned home with the elusive ingredient on the verge of fainting. I just needed something to munch on (keeping mind and body together) and a cool glass of water to lower the temp. But it reaffirmed the notion that, for long stretches of time here in MPLS, it's simply not safe to venture out. One of the best outlets I've found to combat these potential cabin-fever conditions is exploring in video games. Not all games provide it, but it is a motive that was instilled at an early age.



I know it seems really childish and foolish to speak of it in such reverent terms, but the experience did set into motion my love of playing with boundaries in games. I spent hours with my younger brother glitching and sequence breaking The Ocarina of Time. Goldeneye on the 64? I still dig up bugs and tricks on it, just to see if anything new was discovered, like the test level 'Citadel'. As games have evolved this sense of "Can I do this?" has changed with the design. I remember how exasperated the older brother was when I was playing some hunting game on our PS2 and kept trying to get the little guy to go into a cabin. 
"Man, it's a hunting game!" he insisted, frustrated at my nebbish, indoor-only attitude. 
"Dude, you're missing the point," I tried to explain. But he would have none of it. 
Games now reward that sense of rule-bending. They reward you for thinking outside of the box. Look at the driving concept behind of Dead Rising, where your entire experience in the game is predicated on dispatching zombies in the most creative, outside of the box conceivable. Modern classic Bioshock is nothing but a philosophical examination of choice and free will in gaming told through the eyes of an Ayn Rand-obsessed studio. Some of the most fun I've had in gaming comes from just dinking around in the environment. I remember bouts of insomnia combatted with tooling around in GTA: San Andreas just observing the generation and mechanics of the traffic around the city.

 
 
 
            
        
          
        
          
        
I never got carsick playing this. Not once. 
As a child of the late 80s/early 90s I was a proud owner of a Game Boy, the inexplicably gender-specific portable device courtesy of Nintendo. My parents, in their infinite wisdom and generosity, decided the best way to pacify me on long car trips (of which there were many) and trips to my grandparents (of which there were even more). I adored the Gameboy both for what it was and what it afforded -  gaming on the go! Official, transportable Nintendo games! I was sold. Rather, mom and dad were. The requisite title was Tetris, of course, but there were other games that mesmerized me beyond the gratifying disappearing of bricks. Of particular quality and experience is the subject of today's Video Game Week piece about neglected and forgotten games - The Legend of Zelda: Link's Awakening.
Zelda and Nintendo (especially of the portable variety) have become inextricably intertwined in the two decades, but that wasn't always the case. At the time of the release of Link's Awakening there had been a total of three Zelda titles - the original and establishing title, the uneven and divisive sequel and the instant-classic Link to the Past. A quality gaming experience was not the guarantee at this point. But with it's pedigree and reputation, it was already known at the time to be a solid, reliable series in the Nintendo canon. When Link's Awakening was announced people were excited but wary - some titles had shown a drop in quality in the journey to the smaller screen. When it finally was released we got something that was a little unlike any Zelda game we'd seen before, and nothing since then has been quite like it. In fact Link's Awakening remains an anomaly in both structure and plot, setting it apart from the rest of the games in the series.



 
 
 
            
        
          
        
          
        
In the midst of another relentless Middle West heat wave, I bring you more of Video Game Week! 
Some estimates have put the heat index well above 110 (Fahrenheit, you metric-loving world, you!) and that is just too darn hot to function. Consequently my better half and I have spent the day reassembling our humble abode in the wake of our wedding and honeymoon. We hit a Farmer's Market before 9 in the morning and it was still so hot we decided that cleaning in the AC with the blinds down was the best way to be productive today. Any further venturing would have risked certain death. Since subsequent adventuring would have required the use of video games, so when she wasn't watching me clean in our office I fired up my copy of my favorite old Sega game, ToeJam & Earl!
My love of the world of hip hop clearly started at a young age.
Released in 1991 for the Sega Genesis (Mega Drive to you Japanese readers), the game was a favorite of mine for a variety of reasons. My friend Matt owned a copy and we spent our share of winter afternoons playing the game, whose titular aliens ToeJam (the skinny one) and Earl (the fat one) seemed not-at-all a desperate grab at relevancy and hip vernacular from marketing teams. Basic plot was as follows: Aliens crash on a bizarre version of Earth, fight off stereotypes of humans to find pieces of wrecked craft to get home. A rap-themed take on ET, basically. 


